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Thread Statistics | Show CCP posts - 23 post(s) |

I'm Down
Macabre Votum Northern Coalition.
173
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Posted - 2013.07.29 15:41:00 -
[1] - Quote
So, the Sacrilege still has a useless high slot, and no ability to tank in the lows if it wants any level of decent damage... awesome.
Remove the high slot, add a low slot. It's currently -2 low slots on the zealot, and has a bonus that only recovers one of those slots tank wise. How can you expect it to be a brawler if it's tank is garbage. You already hurt it's tank with the resist bonus changes. |

I'm Down
Macabre Votum Northern Coalition.
173
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Posted - 2013.07.29 15:51:00 -
[2] - Quote
CCP Rise wrote:M1k3y Koontz wrote:Kane Fenris wrote:@ CCP
so you wont fix the vagabond problem that it has to use barrage to do any dmg? this problem keeps it from fullfilling its role as point range kiter, but it seems you feel diffrent about this.
and i strongly believe the stats of beeing one of the most used cruisers is just an afterglow of its former glorious days Rise is happy with a brawling Vaga because of his precious XLASB vaga that he made a video about. Too bad we aren't all Kil2. Would love to see this video if you can link it for me =) Generally pretty happy with this feedback. Little nervous about Ishtar and Cerb because of everyone being so happy, but hopefully we haven't gone too far. For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. Sacrilege folks seem a bit divided depending on how they imagine using it and I promise to keep an eye on the active capabilities following the cap adjustment once people get to start using it, but I think it will be fine.
Blind leading the blind
2% ecm resistance as explained in my last post...
virtually no more resistance to sensor dampening... it's like you literally did nothing, and people are too clueless to even realize it. |

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Macabre Votum Northern Coalition.
174
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Posted - 2013.07.29 21:59:00 -
[3] - Quote
Maximus Andendare wrote:Have to agree on the points with the Sacrilege. It should have -1 high slot to low slot, -1 launcher (4 total) and 10%/level of missile damage. That'd make it a superb tanking platform, keep its damage competitive and provide a utility high.
For everyone else crying out for drones in the Zealot: really the proliferation of drone bays is troubling. I'm not sure why we went from a "drone specialized" race, added a "drone interested" race and now, it seems, every race needs to have some sort of drone bay....which, btw, we all know is just going to be stuffed with EC-300s. Please stop the proliferation of drones for every ship. Not every ship needs a drone bay. I mean, I honestly wonder why ships like the Vigil got a drone at all. Some of these choices for drone bays don't make any sense, tbh. So no, please don't add a drone bay to the Zealot (and perhaps remove them from others).
Because the Dev's don't have a clue how to balance without using drones and the CSM are a bunch of fanboy blow hards who refuse to stand up to the Devs. |

I'm Down
Macabre Votum Northern Coalition.
174
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Posted - 2013.07.29 22:09:00 -
[4] - Quote
Love how Rise has ignored the rage after the first three pages where players start to come to terms with the utter lack of actual fixes. I'm sure this itteration will be ignored for 4 weeks and then addressed as, "we're out of time, we'll launch with this and monitor."
You were given specialized roles by multiple players that actually made these ships intersting. If you don't like my proposal in the last thread, fine... but for god sake, how about you take one of the other proposals and actually run with something good rather than continue down this line of crap.
Simple fact, the EWAR resistance boost you gave these ships means absolutely **** all in the current game climate. The sensor damps, jammers, and TD will be hardly phased by this pathetic attempt.
The ships should be highly defensive either through range or tank... right now they are neither.
For the cost, most people would rather use T1 options, or Tech 3 because of the insanely skewed stats in favor of their cost. Nobody wants some **** middle ground.
Define HAC's with an actual role. Fix the ones that need to be fixed, and stop making retardedly OP drone boats. |

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Macabre Votum Northern Coalition.
174
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Posted - 2013.07.29 22:14:00 -
[5] - Quote
Ender Wiggan wrote:Don't be assholes guys. They're clearly trying to iterate towards a solution that works for as many people as possible. No balance pass is going to make everyone happy.
That being said, there are a lot of improvements that could be made to this current iteration. The Sac changes proposed by Sarkelias come to mind. The weird bonuses on the Ishtar as well. The sig explosions from T1 to T2, specifically on the Deimos but on other HACs as well just don't make sense. The Eagle is still a red-headed step child. It's not fast enough to kite (and its damage is aneimic), its sig + shield tanking reduce the effectiveness as an up close brawler.
Good steps, but at least another iteration to go still.
That is utter bull. they didn't do hardly anything on the 2nd take even when players offered up good suggestions. They refuse to budge from their point of view even when most seasoned players are calling them out on it. |

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Macabre Votum Northern Coalition.
175
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Posted - 2013.07.29 22:25:00 -
[6] - Quote
I think the only way you are going to solve this problem is to define these ships similarly to Heavy Interdictors. Add a module that removes Remote repairing ability in place of more defensible statistics such as AB speed and active tanking modules for a reasonable duration (~1-2 minutes). It lets players define what they want... more speed and self reliant tank, or lower speed, and more reliance on group warfare. |

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Macabre Votum Northern Coalition.
178
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Posted - 2013.07.29 23:24:00 -
[7] - Quote
Bouh Revetoile wrote:Wow ! I'm realizing people are complaining about the Deimos losing a utility high slot for a mid slot...
Then, I understand why CCP is rather conservative in these changes. The ships are mostly only better than before in a lot of ways, and yet people cry, and often for no real reason, like the Sacrilege capacitor or the Vagabond shield boost bonus.
I'm losing hope for humanity.
Nobody is saying they aren't more powerful than before... What we're saying is that they are dull as **** and outclassed by other options in terms of price and/or ability and therefore have no reason to be used other than "just because." That is horrible design implementation. |

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Macabre Votum Northern Coalition.
181
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Posted - 2013.07.30 06:20:00 -
[8] - Quote
Grath Telkin wrote:last quote
Cost reduction is certainly a reasonable measure... but they'd have to reduce the cost pretty drastically. The issue then overlaps with the faction cruisers and making them obsolete.
The better option is to add a unique level to HAC's. Simply put, they are not a larger version of their assault frigate friends. MWD bonus in no way scales with ships, so trying the same trick twice here makes no sense.
I'm actually ok with the Idea of Ewar resiliance, but why not actually make it useful. Make HAC's the only sub capital ships in game that have Immunities to Tracking disruptors, Jammers, and Sensor damps while maintaining all the other ewar effects such as webs and scrams.
You will still have vulnerable Logistics and other ships, you just won't lose your offensive power so easily anymore. It actually makes them worth using in a specific role while not making them OP as ****.
I'm actually bat **** scared of what they are planning for command ships now after seeing 2 iterations of the HAC ideas. |

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Macabre Votum Northern Coalition.
183
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Posted - 2013.07.30 15:47:00 -
[9] - Quote
CCP Rise wrote:Hi all
Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff.
I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this last iteration, maybe some small tweaks after a few more days of feedback at the most.
We are a little concerned that some overpowered configurations might be popular following these changes, but I know many of you are still worried they aren't powerful enough. I'll keep reading for now and if we decide to make any changes you will be the first to know.
Thanks!
Called it... god forbid you listen to reason. |

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Macabre Votum Northern Coalition.
185
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Posted - 2013.07.30 17:55:00 -
[10] - Quote
Thorvik wrote:CCP Rise wrote:
For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with.
...
The Vaga, as you have it now, is ****. It's not a kiter and it's a poor brawler. Used to be an awesome solo ship and now..... :( Since you insist on having an XLASB on there we will be alpha'd off the field if we come across a gang with a Tornado and any other ship. Yes we don't have to fit one to not fit one would force us into anemic DPS with smaller guns. It's not that the Cynabal is too good relative to the Vaga. It's better performance for the cost. Vagas are just too expensive for what you are proposing. It's original role was as a kiting solo ship. Cynabal, SFI and even the stabber is better performance for the ISK. It really saddens me but, like I said before, I'll put my Vaga away for another day.
Even the AB 425 auto shield fleet setup is going to take a big hit because of the further nerf to Tracking enhancers. Vaga fleet was one of the few fun things left for hacs ahead of this patch, and it was in no way OP. Who knew a hac that could go 1200 m/s with AB on, but relatvely smal tank (75k ehp) and strong resist would actually be fun.... nope guys, turn your eyes away, no role idea there. Lets nuke it's range thereby eliminating it from contention. |

I'm Down
Macabre Votum Northern Coalition.
185
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Posted - 2013.07.30 20:15:00 -
[11] - Quote
Am I going to pay 200 milion for a cruiser sized ship with 70- 90k ehp
OR
Am I going to pay 500 million for a cruiser sized ship with at least double the tank, more damage, more Ewar strength, more options, more slots, more speed, more capacitor, lower sig, and a much higher likelyhood to survive and/or kill targets faster.
Investment always pays off in the end. Every competent pvp'er knows' this is true.
So given two stupidly overlapping roles, why are people going to choose HACS? What role or benefit do they offer?
How are they not just cheaper, weaker, duller, less adaptable versions of Tech 3 that nobody will fly other than space poor people?
Let me let you in secret that helps when planning:
RICE
Relevant Challenging Innovative Exploratory
It's what teachers are supposed to do to make content interesting and useful to kids.... maybe you guys should try it at CCP.
How are these HACs any of those?
Almost 0 flexibility on most of their gear builds. Almost 0 utility that doesn't get outclassed by at least 5-6 other ship class options. Not new, not thought provoking at all. Not challenging, just the same bonuses on another set of ships.... not like we don't already have 5 sentry drone platforms in game. Not exploratory at all... no new ideas allowing players to explore new content or philosophies.
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Macabre Votum Northern Coalition.
185
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Posted - 2013.07.30 20:18:00 -
[12] - Quote
Hashi Lebwohl wrote:CCP Rise wrote:Quote:Alright so for HACs (Heavy Assault Cruisers) we had a few goals:
GÇó Increase viability for the worst ships (Eagle, Cerberus, Sacrilege especially) Quote:EAGLE - The Eagle will be a lot better because of the rail change alone, but we've also increased its power grid and replaced the utility high with an extra mid slot. Quote:EAGLE
For the Eagle there aren't huge changes. Along with the electronics and cap changes we are going to speed it up slightly, lower the signature radius by 10 and make some small adjustments to the fitting so that fitting rails is a little easier. The above is everything CCP Rise has said about the Eagle. CCP Rise is lost for words when it comes to the Eagle - it is apparently is the worst ship but does not need any major overhaul. Apparently rails are going to save it... The Eagle has been trading in Jita below its build cost since the EHP increase back in the last decade. I'm not surprised there is less debate about it - few people have bothered to fly it. As a game designer you appear to be unable to express why the game needs the Eagle. To paraphrase someone else in this thread who I'd like to quote but cannot find again: If you removed the Eagle from the game nobody would notice.
Here is a recommendation - delete the Eagle - I really think the old bird is cooked.
Funny how fixing the tracking fomula and making rails relevant could make the eagle really interesting... but nope, lets ignore that issue too. |

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Macabre Votum Northern Coalition.
186
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Posted - 2013.08.01 00:07:00 -
[13] - Quote
I love how people's understanding of the Vaga is:
If it can't fit an XL ASB, then **** it.
Player level competence trying to fit a BS sized mod on every cruiser class ship.... You know what, why not let it fit a 100mn AB too, and for that matter, get an agility boost when using it. |

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Macabre Votum Northern Coalition.
187
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Posted - 2013.08.01 06:37:00 -
[14] - Quote
I think my favorite line ever is a dev saying he doesn't believe cruisers should fit all cruiser sized modules as a design element.
My jaw literally dropped.
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Macabre Votum Northern Coalition.
209
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Posted - 2013.08.06 21:28:00 -
[15] - Quote
First, to comment on your pro/con post about page 79...
it's about 5 to 1 ratio of negative post to positive on this thread, and actually worse now than in early pages.
Secondly, you can't post about player support post when none of them can even tell you why other than.... "oh hacs are slightly better than before"
Third, you have still not received any positive support for the sacrilege, and honestly, it has absolutely no role that the zealot could not fill better/easier if dedicated to that cause besides a different weapon system.
Forth, you have not addressed cost concerns one bit when players have openly pointed out that the price point of hacs in no way accounts for their non-unique role, reduced efficiency at task compared to other ships, and other glaring flaws.
You have yet to give hac's a role.... and there is no sense of balance within even the ship class itself. There are some obvious winners and losers in the bunch.... for a class that's alerady underperforming as a whole, what does that say about the losers within the class.
========================= Then there is the MWD role bonus for hacs has been bashed to **** and back, but you refuse to budge on it. Next to nobody has supported it, but you blindly continue to see it as a good thing... even when the predominant use of hacs doesn't even suggest using a MWD ever, if often.
========================= Last and most important:
Fun factor: Without a role, these ships have completely lost out on the most obvious point of a rebalance... FUN.
There is just nothing unique to these ships to make them worth flying. Player's have been screaming at you for creativity, but you refuse to offer up any. What kind of smug obnoxious ass do you have to be to completely ignore what your paycheck players have been asking you for.
Nobody has asked for you to make them OP, just different in some way. But no, you refuse to even try.
Thanks for nothing. |
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